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Old Jun 09, 2007, 09:07 PM // 21:07   #1
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Default Kaanai Canyon - The Ultimate Kurzick Strategy

Hello, I've been ABing alot and I devised, with the help of some other great ABers, a strategy for the Kurzicks to WIN Kaanai, if everything goes accordingly, there is an 80% chance of Kurzick victory. The rest lies within the players. To not try and be heros (Fighting mobs). Because it is not about who you kill but that you win altogether in the end and receive the Faction.

We decided to call this Strategy - "Bulletproof"
For main reason that no matter what strat luxons use the Kurzick will have the advantage by doing this. There are no lone Kurzicks capping. I did this without a specified group whether it be made to kill or to cap.

Here is the map I had come up with:


As you can see the blue lines, those are Kurzick.
Now before I go any further, to those who think that breaking inside first will win, YOU ARE WRONG. The Luxons aren't even worried about those flags..... YET!!(You will see why further down)

Anyways, back to the blue lines. If you look you can see that I have them pointing to each flag, obviously because this is the direction in which you must run to get to it.

The Plan:
THIS REQUIRES FULL TEAM COOPERATION OR IT WILL FAIL (50% chance depending on what your running)
It is also why I am posting it here on the Wonderful GWGuru. This must be universally known to all Kurzicks.

This is how it works:
Each Team Consists of 4 People (Duh!)
What this requires is that that team splits into 2 man groups.

The Northern Equipment Station:

Starting at the East Res Shrine, 2 men will run to the Northern Equipment Station, There they will be met by 2 men from the West resurrection shrine (4 Man Group now, 2+2=4)

SouthEast Equipment Station:

The 2 left from the ERS (East Res Shrine, etc..) will run directly south and cap the SouthEast Equipment Station (SE-ES). There they will be met by 2 more from the Southern Res Shrine (SRS). And again 2+2=4 (4 man group).

Southwest Equipment Station:

The 2 left from the WRS (West Res Shrine) will run directly south and cap the SouthWest Equipment Station and will be met by the other 2 from the SRS. And again we have a 4 man group.

NOTE: Those at the east and west shrine, if you are met by the luxon group going through the port. Turn around and run to the res and meet up with the Northern Equip Station Guys, You can cause a small-time mob and get them to back off. The 2 from the SRS will be fine because they get there fast and can cap it quick.

For the People at the Southern Res Shrine, PLEASE USE THE PORTALS TO GET TO YOUR DESTINATION and wait for the 2 from the East and West.

This is the quickest way to cap all flags and maintaining a 4 man group.

Sometimes luxons will mob up and you will have 8 guys going for one flag, when that happens, just let them take it. If you fight you will die thus they get lead in points. If all goes well then you can help others defend their shrines and work your way to the middle. At this point if you have all 5 flags then the ones in their base WILL be important for them. You can pressure them by destroying all 3 Gates after you cap the points. they will be exposed.

And that is about it, I won 4 AB's in a row today spamming that strategy, Hopefully you get a smart team to work with.

thanks all, you can PM in game for more instruction if you didn't understand something.
This should be able to
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Old Jun 09, 2007, 10:35 PM // 22:35   #2
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The problem is the other 8 members of the team all think that raiding the fort is the best idea and end up getting farmed.
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Old Jun 09, 2007, 10:41 PM // 22:41   #3
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Thus why I said it takes full team co-operation. and a set up spam to spam in team chat before you start.
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Old Jun 09, 2007, 10:44 PM // 22:44   #4
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I was doing just that earlier, its a pretty reasonable map once you leave the fort alone, won it about 5 times in a row and still went back to etneran keys.
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Old Jun 09, 2007, 10:58 PM // 22:58   #5
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this is actually an interesting guide you made there.

it's the same tactic i usually try when i'm playing on it (and the kurzick equivalent map, depending on my side which changes a lot).

a bit off topic though, but when i'm playing as luxon on the other map, it never works, lol.

but yeah, if only AB was remade so you could organize all of the 12 players..

by the way, more of those guides wouldn't hurt the board. :P *hint* ^_^
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Old Jun 10, 2007, 12:57 AM // 00:57   #6
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Running in circles and capping can be fun. But blowing up gates can make entertainment

Seriously though, good guide. Prefer Etnaran Keys when going with one of my alliance mates as it's good fun and we die little. Echo Nuke + Monk = fun
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Old Jun 10, 2007, 03:15 AM // 03:15   #7
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Thanks All, I just had an idea earlier and I am working on an Alternative (probably much easier way to do Kaanai Canyon.
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Old Jun 10, 2007, 05:07 AM // 05:07   #8
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Map strategies are fairly basic I think but I suppose guides wouldn't hurt any. It's just no one really follows any strategy when you have pick up groups with members doing their own thing - the people who might need to read it the most probably don't visit guru. This doesn't even factor in people from other tiers of pvp going into AB to scrub a bit for the hell of it and could care less if they win.
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Old Jun 10, 2007, 06:59 AM // 06:59   #9
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Quote:
I won 4 AB's in a row today spamming that strategy
What exactly do you post in team chat?
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Old Jun 10, 2007, 07:31 AM // 07:31   #10
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Interesting! Will have to try that next time we're on Kanaai -- I actually won quite a few matches there as a Kurzick by just running around the inner fort and madly capping the outer shrines .

While there's nothing like winning on a map so stacked in the enemy's favor, I do hope we'll be able to play on Grenz a bit too this weekend; I want easy faction as well!
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Old Jun 10, 2007, 08:13 AM // 08:13   #11
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Quote:
Originally Posted by Perfected Shadow
What exactly do you post in team chat?
Something like:

WEST SHRINE GROUP SPLIT 2 NORTH 2 SOUTHWEST EQUIP

EAST SHRINE SPLIT 2 NORTH 2 SOUTHEAST

SOUTH SHRIN SPLIT 2 Southeast 2 Southwest

ALL 3 FLAGS CAPPeD AS Groups and We WILL WIN!!


lol something like that, i cant really remember tho exactly
i just spammed it over and over

My newer strategy which i like to call "The Triangle Effect" works prolly alot easier and is easier to understand except it isnt as assuring as the first one.

Basically it works in a clockwise or counter clockwise motion.

South res team goes for Southwest Equip (100% chance to cap completely)

West Shrine Caps north equip (Another 100%)

East Shrine runs far south to cap southeast (its a trek and you may fight along the way)
that is the only flaw. other than that, the teams stay together and you get it all capped.

another thing you could do is have the West and South shriners meet up OR start blowing the gates and getting inside causing the luxons to have to break away from their plans giving the EAST shriners time to cap.

Here are some screenshots of the advantageous effect this had.

Tell me thats not good... We Capped ALL 7 in THEIR TERRITORY


And another AB with significant flag AND point advantage

Last edited by Luciferian; Jun 10, 2007 at 08:21 AM // 08:21..
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Old Jun 23, 2007, 06:36 PM // 18:36   #12
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actually a team of trappers can hold off the 3 starting kurzick shrines for the whole game practically. then you just need some ppl to go cap the equiptment shrines.
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Old Jul 10, 2007, 02:18 PM // 14:18   #13
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Too much assumption, there is no such thing as one strategy beats all. Even if communication would be optimal, 2 times 6 man teams could be overpowering shrines altogether, therefore giving 4 shrines to luxon side. They'd force a stalemate on you if needed. How do u know the wins where not due "luck", meaning players that have not joined, weak opponents, leechers, etc.. Then u still have such a thing as we all know them, papers rock scissors on the battlefield..

Last edited by Patrick Smit; Jul 11, 2007 at 04:15 AM // 04:15..
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Old Jul 10, 2007, 03:16 PM // 15:16   #14
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Yeah, there is no win all strategy, as so many things can go wrong.

All you need is 3 teams that can cap and hold their own in a skirmish. The strategy you use then is not that important.

Kaanai is awesome now btw, I got 5000 factions by winning twice in row. :P
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Old Jul 11, 2007, 04:24 AM // 04:24   #15
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I can tell u where luxon usually go wrong there Mokone. Luxon usually go for WES with 2 teams SEES or NEES is then capped by another luxon team, now if they by accident meet a strong kurzick team the can cap both SEES and NEES while 2 other teams can annoy luxons at west shrine. I sometimes try make either one of them choose the shrines so that we target all three of them, but more often then not people dont do anything with such information. I agree with the OP, that trying to cap all in the beginning is important, and also keep maintaining that position. But more often then not people enter some frenzy state and keep rushing at mobs etc.
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Old Aug 05, 2007, 07:20 AM // 07:20   #16
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I'm suprised this map actually gets played....
Since the 'release' of AB, I've only seen this map once or twice, while I see the Kurzick equivalent Ancestral Lands very, very regulary.
Jokingly I made the conclusion that Kurzicks must be bad at the game at some of the Kurzick players that I know (hai RACTHOH! :P).

this is speaking from an Euro timezones view.


ps: if you respond to this post with 'no u luxonz r teh suckage' you failed to grasp this post.
try reading again.

Last edited by Makkert; Aug 05, 2007 at 07:22 AM // 07:22..
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Old Aug 11, 2007, 07:54 AM // 07:54   #17
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Best thing in the world, this applies to Ancestral Lands as well.

http://gw.gamewikis.org/wiki/Kaanai_Canyon
http://gw.gamewikis.org/wiki/Ancestral_Lands (Just rotate it clockwise)

Same. Exact. Map.
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Old Aug 21, 2007, 05:47 AM // 05:47   #18
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Just keep the bridge and cap around. 8 on the bridge should be able to stop a 12 man mob, what with the res shrines and the NPCs for support. I do think it's funny you don't realize that Luxons can also use this strat for Ancestral Lands. In fact, I'd say there's a much higher chance of seeing your strat used on AL than in KC, simply b/c AL gets way more play.
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